Dyslexia Source
🟦 Flick It or Flip It! DOUBLE OR NOTHING!
🟦 Flick It or Flip It! DOUBLE OR NOTHING!
Master the Doubling (1-1-1) Rule — Where Movement Meets Mastery!
Engage students in mastering the doubling (1-1-1) spelling rule through this hands-on, motion-based learning game!
Players flick or flip the 2-sided chip to decide whether to double the final consonant or just add the suffix—then match it to the correct card.
It’s active, multisensory, and irresistibly fun!
🎯 Game Highlights
✦ Builds understanding of the 1-1-1 doubling rule
✦ Encourages decision-making and reasoning through play
✦ Supports orthographic mapping and spelling pattern recall
✦ Keeps students moving, talking, and laughing while learning
🧩 Multiple Ways to Play
Image Mode:
Use the 51 picture cards to name each image with a suffix (e.g., hop → hopping) and decide whether to double the consonant after flicking or flipping the chip.
Text Mode:
Use the 51 word cards to practice reading and applying the doubling rule. If the chip matches the correct rule (double / just add), the player keeps the card.
Create Your Own Rules:
Mix cards or design custom rounds using the included rule cue card—perfect for differentiating instruction or adapting to various student levels.
🏫 Perfect For
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Dyslexia therapy sessions
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Classroom centers & small groups
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Orton-Gillingham & Structured Literacy programs
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At-home practice for reinforcing spelling rules
Wherever you play, movement meets mastery!
📦 Includes
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51 text cards
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51 picture cards
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1 rule cue card
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1 double-sided chip
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1 convenient storage bag
💡 Educational Focus
✔ Doubling (1-1-1) Rule
✔ Base Word Identification
✔ Suffix Addition
✔ Orthographic Mapping
✔ Multisensory Engagement
Flick It or Flip It! DOUBLE OR NOTHING! turns spelling instruction into an engaging, movement-based challenge—helping students master one of English’s trickiest rules with confidence and fun!
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